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Final Fantasy. Platform(s)Release date(s)April 2, 1. Super Famicom/SNESJP: April 2, 1. NA: October 1. 1, 1. Play. Station. JP: March 1. NA: September 3. 0, 1. PAL: March 1, 2. 00. Game Boy Advance. JP: November 3. 0, 2. Download Dissidia 012 - Duodecim Final Fantasy (Japan) ISO ROM for PSP. Links to websites with download backup GBA Game Roms for free. With Final Fantasy XV just weeks away from release, let's take a look back at all the main Final Fantasy games, ranked. 91sayhola91 rates this game: 4/5. Fourth game of nintendo's final fantasy series. Not as memorable as other final fantasy series, but this one is good enough to be. Download from the largest and cleanest ROMs and emulators resource on the net. Systems include N64, GBA, SNES, NDS, GBC, NES, MAME, PSX, Gamecube. Download from the largest and cleanest ROMs andEmulatorsresource on the net. Systems include N64, GBA, SNES, NDS, GBC, NES, MAME, PSX, GCN and more. NA: February 5, 2. EU: July 6, 2. 00. Androidi. OSMicrosoft Windows. Genre(s)Role- playing. Android Free Download. Android Games free Download. Only the best free android applications for android tablet or android phone. Download the best free games from. Mode(s)Single- player, multiplayer. Final Fantasy VI(. Released in 1. 99. Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series. It was ported by Tose with minor differences to Sony's Play. Station in 1. 99. Nintendo's Game Boy Advance in 2. Wii's Virtual Console in 2. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, Final Fantasy III, and Final Fantasy V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, most later localizations used the original title. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, a long- time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer Nobuo Uematsu wrote the game's score, which has been released on several soundtrack albums. Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role- playing genre; for instance, it was ranked as the number one RPG of all time by IGN. Final Fantasy VI has won numerous awards. It is now considered to be one of the greatest video games of all time. Gameplay. The overworld map is a scaled- down version of the game's fictional world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, chocobo, and airship. With a few plot- driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels. Town citizens will offer helpful information and some residents own item or equipment shops. Later in the game, visiting certain towns will activate side- quests. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties. A maximum of four characters may be used in battles, which are based on the series' traditional Active Time Battle (ATB) system first featured in Final Fantasy IV. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' Runic ability allows her to absorb most magical attacks cast until her next turn. Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Desperation Moves, Trances, and Overdrives. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu. Most of this equipment can be used by several different characters, and each character may equip up to two Relics. Relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death. Characters may equip magicite, which enables the summoning of espers, this game's incarnation of summoned monsters (including several recurring summons such as Ifrit, Shiva, Bahamut and Odin, along with many new summons exclusive to Final Fantasy VI), as well as that of specific magic spells. If a character has a piece of magicite equipped, he or she will gain . As a character gains magic AP, he or she gradually learns spells from the magicite equipped and will gain additional statistic bonuses when leveling up, depending on the magicite. During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into three major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Most of the southern continent has been taken over by the Empire, while the eastern continent is home to a large patch of land called the Veldt where monsters from all over the world can be found. Halfway through the game, the world's geographical layout is altered, resulting in its three large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game's locations is referred to as the World of Ruin. In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a steampunk environment. The structure of society parallels that of the latter half of the 1. Railroads and steamships are in use, and a coal mining operation is run in the northern town of Narshe. However, communication systems have not reached significant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long- distance communication. A thousand years before the events of the game, three entities known as the Warring Triad initiated a conflict that would come to be called the War of the Magi. This quarrel grew to catastrophic proportions, unleashing magical energy into the world which transformed afflicted humans into espers. Eventually realizing the horrific calamity wrought by their hands, the Triad returned free will to the espers and sealed their own powers, becoming stone statues. Their only request was that the espers ensure their power remain locked away so it might never be used again. The concept of magic gradually faded to legend and myth as mankind built a society extolling science and technology. Approximately eighteen years before the events of the game begin, the barrier between the espers' land and the rest of the world weakened. Soon after, Gestahl takes advantage of this and attacks the espers' land, capturing several of them. Using the espers as a power source, Gestahl initiated a research program to combine magic with machinery and infuse humans with magical powers, the result being a craft known as . Kefka became the first experimental prototype of a line of magically empowered soldiers called Magitek Knights, drastically impairing his sanity. However, Gestahl's military dominion is opposed by the Returners, a rebel organization seeking to overthrow the Empire and free its territories. Characters. The starting character, Terra Branford, is a reserved half- human, half- esper girl who spent most of her life as a slave to the Empire, thanks to a mind- controlling device, and is unfamiliar with love. The supporting character Ultros serves as a recurring villain and comic relief throughout the game. A handful of Final Fantasy VI characters have reappeared in later games, such as Secret of Evermore. Additionally, Final Fantasy SGI, a short tech demo produced for the Silicon Graphics. Onyx workstation, featured polygon- based 3. D renderings of Locke, Terra, and Shadow. The esper then kills Terra's controllers and breaks the Imperial control over her, but she is unable to remember anything about her past. Along the way, they pass through the Kingdom of Figaro and meet Edgar Roni Figaro, the king, and his estranged brother, Sabin Rene Figaro, who join them. Banon, the leader of the Returners, asks for Terra's help in their struggle against the Empire, and she agrees. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their way via rafting down the nearby Lethe River. However, Sabin is separated from the group after a battle with Ultros, self- proclaimed . In Locke's scenario, he must escape the imperial occupied town of South Figaro without detection. Sabin has been swept to a distant continent and must find a way back while Terra, Edgar, and Banon will continue to float down the Lethe River back to Narshe. Eventually, the original party reunites in Narshe. Locke brings with him Celes Chere, one of the Empire's own generals, whom he saved from execution for defying the Empire's ruthless practices. Sabin brings with him Cyan Garamonde, whose family was killed during the Empire's siege of Doma Castle when Kefka Palazzo ordered the water supply poisoned, and Gau, a feral child he befriended on the Veldt. In Narshe, the Returners prepare to defend the frozen esper from the Empire. After the player successfully thwarts the Imperial invasion, Terra approaches the frozen esper, prompting her to transform into an esper- like form herself. She flies away, confused and horrified by her own transformation. There, they also meet the esper Ramuh, who tells them that if they free various other espers from the Magitek Research Facility in the Empire's capital, Vector, they may find one who can help Terra. They then travel to Vector and attempt to rescue several espers, including Maduin, who is revealed to be Terra's father. However, the espers are already dying from the experiments at Vector, and choose instead to give their lives to transform into magicite. However, she provides proof to them of her support by covering for the group while the rest escape. When the Returners arrive in the capital, they find Emperor Gestahl claiming to no longer have the will to fight, inviting the Returners to a banquet to negotiate peace. Gestahl asks Terra to deliver a truce to the espers on his behalf, to which she agrees. However, during the negotiations, Kefka attacks the espers, killing each of those still alive and capturing the magicite that remains from their essence. Additionally, he kills General Leo, who is appalled by Kefka's dishonorable tactics and attempts to defend the espers. The Returners reunite, now aware that the peace was a ploy for Gestahl to obtain magicite and the stone statue remains of the Warring Triad within the espers' now- unsealed land. The Returners attempt to stop them from causing further damage, but despite their efforts, they are unable to prevent Kefka and Gestahl from gaining the power of the statues. Now empowered, Kefka promptly kills Gestahl and moves the statues out of their proper alignment, upsetting the balance of magical power and causing the destruction of most of the surface world. In the disaster, the Returners are separated from one another as Setzer's airship is torn apart. One year later, Celes awakens from a coma on a deserted island and learns that the world has been devastated by Kefka, who now dominates it as a god- like ruler. Much of the human population has died and plant and animal life are slowly being killed by sickness, punctuating humanity's despair. One by one, in a series of mostly optional side- quests, the player has the opportunity to reunite the group, all still alive, as well as new allies Umaro and Gogo. Together, the reunited Returners launch a new offensive against Kefka, using the Falcon. Inside, the Returners battle their way through Kefka's defenses and destroy the three statues, the source of Kefka's newfound power. When destroying the statues, once the source of all magic, does not cause any noticeable reaction, the party realizes that Kefka has successfully drained the Warring Triad of power and has become the source of all magical power. Making a final stand against Kefka, the characters destroy him, but since the gods' power had come to reside in him all magicite begins to shatter and Kefka's magically- maintained tower begins to crumble. Terra leads the characters out as she begins to weaken due to her half- esper heritage. In the end, the party escapes Kefka's Tower aboard the Falcon. Terra survives, and the group observes the world's communities rejuvenating themselves. Development. The idea behind the story of Final Fantasy VI was that every character is the protagonist. All members of the development team contributed ideas for characters and their . By doing so, he disregarded Sakaguchi's intention to reuse the regular designs from elsewhere in the game. This enabled the use of animations depicting a variety of movements and facial expressions. For instance, unlike both Final Fantasy IV and Final Fantasy V, the world map is rendered in Mode 7, which lends a somewhat three- dimensional perspective to an otherwise two- dimensional game. From left to right: Japanese SFC and GBA, North American SNES, and Western GBA releases. The original North American localization and release of Final Fantasy VI by Square for the Super NES featured several changes from the original Japanese version. The most obvious of these is the change of the game's title from Final Fantasy VI to Final Fantasy III; because only two games of the series had been localized in North America at the time, Final Fantasy VI was distributed as Final Fantasy III to maintain naming continuity. Unlike Final Fantasy IV (which was first released in North America as Final Fantasy II), there are no major changes to gameplay. In a January 1. 99. Super Play magazine, translator Ted Woolsey explained that . For example, after Edgar, Locke and Terra flee on chocobos from Figaro Castle, Kefka orders two Magitek Armored soldiers to chase them by shouting ! It was translated as ! Similarly, as Magitek soldiers watch Edgar and his guests escape on Chocobos, one swears in Japanese, . Finally, dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's read- only memory. The title of the game was reverted to Final Fantasy VI from Final Fantasy III, to unify the numbering scheme of the series in North America and Japan with the earlier release of Final Fantasy VII. A few item and character names were adjusted, as in the expansion of . Unlike the Play. Station re- release of Final Fantasy IV included in the later Final Fantasy Chronicles compilation, the script was left essentially unchanged. The score consists of themes for each major character and location, as well as music for standard battles, fights with boss enemies and for special cutscenes. The extensive use of leitmotif is one of the defining points of the audio tracks. This track features an unintelligible synthesized . The orchestral album Final Fantasy VI Grand Finale features an arranged version of the aria, using Italian lyrics performed by Svetla Krasteva with an orchestral accompaniment. This version is also found in the ending full motion video of the game's Sony. Play. Station re- release, with the same lyrics but a different musical arrangement. In addition, the album. Orchestral Game Concert 4 includes an extended version of the opera arranged and conducted by K. A Video Game Symphony in Stockholm, Sweden on June 2, 2. Machinae Supremacy. Their third album, subtitled Darkness and Starlight, is so named after its premiere track: a rock opera version of the entire opera from FFVI, including the Aria di Mezzo Carattere performed by Etsuyo Ota. In 2. 01. 2, a Kickstarter campaign for Over. Clocked Re. Mix was funded at $1. CD album of remixes of the music from FFVI. Andrew Aversa directed the creation of the album which contains 7. The album is free and available at the Over. Clocked Re. Mix website. In Japan, it was available both by itself and as part of Final Fantasy Collection, while in North America it was available only as part of Final Fantasy Anthology. In Europe it was sold by itself. Fifty thousand limited- edition copies of the Japanese version were also released in Japan and included a Final Fantasy- themed alarm clock. With the exception of the addition of two full motion video opening and ending sequences and new effects used for the start and end of battles, the graphics, music and sound are left unchanged from the original version. The only notable changes to gameplay (in addition to loading times not present in the cartridge versions) involve the correction of a few software bugs from the original and the addition of a new . This was the last Game Boy Advance game released in Asia. It includes additional gameplay features, slightly better visuals, and a new translation that follows Japanese naming conventions for the spells and monsters. It does not, however, have the full- motion videos from the Play. Station version of the game. Four new espers are in this re- release: Leviathan, Gilgamesh, Cactuar, and Diabolos. Two new areas include the Dragons' Den dungeon, which includes the Kaiser Dragon, a monster coded but not included in the original, and a . Three new spells also appear, and several bugs from the original are fixed. In addition, similarly to the other handheld Final Fantasy re- releases, a bestiary and a music player are included. Even in the Japanese version, the music player is in English and uses the American names, e. On December 2. 2, 2. Square Enix released the Game Boy Advance version on the Wii U Virtual Console in Japan. Final Fantasy VI was released as a PSone Classic in Japan on April 2. PAL territories on June 2, 2. The game was released for Windows PC via Steam on December 1. The Steam release features everything from the Android version along with controls optimized for PC, Steam Achievements and Steam Trading Cards. Reception. In mid- 1. Square's publicity department reported that the game had sold 2. Japan. Game. Pro rated it 5 out of 5, stating that . They particularly praised the graphics, music, and the strong emotional involvement of the story. Moreover, they praised its gameplay and storyline, claiming that these aspects took . Alternatively, they describe the game's sound effects as limited and the game itself as lacking in replay value due to having . Additionally, they regarded the game's English translation as . However, they referred to the game's storyline as its . Overall, RPGamer regarded the game as an . In 2. 00. 7, the Game Boy Advance re- release was named eighth best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan. In 2. 00. 5, IGN placed Final Fantasy VI 5. Final Fantasy title on the list after Final Fantasy IV. Biggs and Wedge leading Terra through the snow. The poisoning of Doma. The destruction of the world. We hold these close to our hearts, and that's not even including Espers and the most poignant character themes in the series to date. So cheers, Final Fantasy VI. 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